root/lib/rand-isaac.c

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DEFINITIONS

This source file includes following definitions.
  1. isaac_refill
  2. isaac_mix
  3. isaac_init
  4. isaac_seed_start
  5. isaac_seed_data
  6. isaac_seed_finish
  7. isaac_seed

/* Bob Jenkins's cryptographic random number generator, ISAAC.

   Copyright (C) 1999-2006 Free Software Foundation, Inc.
   Copyright (C) 1997, 1998, 1999 Colin Plumb.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software Foundation,
   Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

   Written by Colin Plumb.  */

/*
 * --------------------------------------------------------------------
 * We need a source of random numbers for some data.
 * Cryptographically secure is desirable, but it's not life-or-death
 * so I can be a little bit experimental in the choice of RNGs here.
 *
 * This generator is based somewhat on RC4, but has analysis
 * <http://burtleburtle.net/bob/rand/isaacafa.html>
 * pointing to it actually being better.  I like it because it's nice
 * and fast, and because the author did good work analyzing it.
 * --------------------------------------------------------------------
 */
#include <config.h>

#include "rand-isaac.h"

#include <string.h>
#include <unistd.h>

#include "gethrxtime.h"


/* This index operation is more efficient on many processors */
#define ind(mm, x) \
  (* (uint32_t *) ((char *) (mm) \
                   + ((x) & (ISAAC_WORDS - 1) * sizeof (uint32_t))))

/*
 * The central step.  This uses two temporaries, x and y.  mm is the
 * whole state array, while m is a pointer to the current word.  off is
 * the offset from m to the word ISAAC_WORDS/2 words away in the mm array,
 * i.e. +/- ISAAC_WORDS/2.
 */
#define isaac_step(mix, a, b, mm, m, off, r) \
( \
  a = ((a) ^ (mix)) + (m)[off], \
  x = *(m), \
  *(m) = y = ind (mm, x) + (a) + (b), \
  *(r) = b = ind (mm, (y) >> ISAAC_LOG) + x \
)

/* Use and update *S to generate random data to fill R.  */
void
isaac_refill (struct isaac_state *s, uint32_t r[ISAAC_WORDS])
{
  uint32_t a, b;                /* Caches of a and b */
  uint32_t x, y;                /* Temps needed by isaac_step macro */
  uint32_t *m = s->mm;  /* Pointer into state array */

  a = s->a;
  b = s->b + (++s->c);

  do
    {
      isaac_step (a << 13, a, b, s->mm, m, ISAAC_WORDS / 2, r);
      isaac_step (a >> 6, a, b, s->mm, m + 1, ISAAC_WORDS / 2, r + 1);
      isaac_step (a << 2, a, b, s->mm, m + 2, ISAAC_WORDS / 2, r + 2);
      isaac_step (a >> 16, a, b, s->mm, m + 3, ISAAC_WORDS / 2, r + 3);
      r += 4;
    }
  while ((m += 4) < s->mm + ISAAC_WORDS / 2);
  do
    {
      isaac_step (a << 13, a, b, s->mm, m, -ISAAC_WORDS / 2, r);
      isaac_step (a >> 6, a, b, s->mm, m + 1, -ISAAC_WORDS / 2, r + 1);
      isaac_step (a << 2, a, b, s->mm, m + 2, -ISAAC_WORDS / 2, r + 2);
      isaac_step (a >> 16, a, b, s->mm, m + 3, -ISAAC_WORDS / 2, r + 3);
      r += 4;
    }
  while ((m += 4) < s->mm + ISAAC_WORDS);
  s->a = a;
  s->b = b;
}

/*
 * The basic seed-scrambling step for initialization, based on Bob
 * Jenkins' 256-bit hash.
 */
#define mix(a,b,c,d,e,f,g,h) \
   (       a ^= b << 11, d += a, \
   b += c, b ^= c >>  2, e += b, \
   c += d, c ^= d <<  8, f += c, \
   d += e, d ^= e >> 16, g += d, \
   e += f, e ^= f << 10, h += e, \
   f += g, f ^= g >>  4, a += f, \
   g += h, g ^= h <<  8, b += g, \
   h += a, h ^= a >>  9, c += h, \
   a += b                        )

/* The basic ISAAC initialization pass.  */
static void
isaac_mix (struct isaac_state *s, uint32_t const seed[/* ISAAC_WORDS */])
{
  int i;
  uint32_t a = s->iv[0];
  uint32_t b = s->iv[1];
  uint32_t c = s->iv[2];
  uint32_t d = s->iv[3];
  uint32_t e = s->iv[4];
  uint32_t f = s->iv[5];
  uint32_t g = s->iv[6];
  uint32_t h = s->iv[7];

  for (i = 0; i < ISAAC_WORDS; i += 8)
    {
      a += seed[i];
      b += seed[i + 1];
      c += seed[i + 2];
      d += seed[i + 3];
      e += seed[i + 4];
      f += seed[i + 5];
      g += seed[i + 6];
      h += seed[i + 7];

      mix (a, b, c, d, e, f, g, h);

      s->mm[i] = a;
      s->mm[i + 1] = b;
      s->mm[i + 2] = c;
      s->mm[i + 3] = d;
      s->mm[i + 4] = e;
      s->mm[i + 5] = f;
      s->mm[i + 6] = g;
      s->mm[i + 7] = h;
    }

  s->iv[0] = a;
  s->iv[1] = b;
  s->iv[2] = c;
  s->iv[3] = d;
  s->iv[4] = e;
  s->iv[5] = f;
  s->iv[6] = g;
  s->iv[7] = h;
}

#if 0 /* Provided for reference only; not used in this code */
/*
 * Initialize the ISAAC RNG with the given seed material.
 * Its size MUST be a multiple of ISAAC_BYTES, and may be
 * stored in the s->mm array.
 *
 * This is a generalization of the original ISAAC initialization code
 * to support larger seed sizes.  For seed sizes of 0 and ISAAC_BYTES,
 * it is identical.
 */
static void
isaac_init (struct isaac_state *s, uint32_t const *seed, size_t seedsize)
{
  static uint32_t const iv[8] =
  {
    0x1367df5a, 0x95d90059, 0xc3163e4b, 0x0f421ad8,
    0xd92a4a78, 0xa51a3c49, 0xc4efea1b, 0x30609119};
  int i;

# if 0
  /* The initialization of iv is a precomputed form of: */
  for (i = 0; i < 7; i++)
    iv[i] = 0x9e3779b9;         /* the golden ratio */
  for (i = 0; i < 4; ++i)       /* scramble it */
    mix (iv[0], iv[1], iv[2], iv[3], iv[4], iv[5], iv[6], iv[7]);
# endif
  s->a = s->b = s->c = 0;

  for (i = 0; i < 8; i++)
    s->iv[i] = iv[i];

  if (seedsize)
    {
      /* First pass (as in reference ISAAC code) */
      isaac_mix (s, seed);
      /* Second and subsequent passes (extension to ISAAC) */
      while (seedsize -= ISAAC_BYTES)
        {
          seed += ISAAC_WORDS;
          for (i = 0; i < ISAAC_WORDS; i++)
            s->mm[i] += seed[i];
          isaac_mix (s, s->mm);
        }
    }
  else
    {
      /* The no seed case (as in reference ISAAC code) */
      for (i = 0; i < ISAAC_WORDS; i++)
        s->mm[i] = 0;
    }

  /* Final pass */
  isaac_mix (s, s->mm);
}
#endif

/* Initialize *S to a somewhat-random value.  */
static void
isaac_seed_start (struct isaac_state *s)
{
  static uint32_t const iv[8] =
    {
      0x1367df5a, 0x95d90059, 0xc3163e4b, 0x0f421ad8,
      0xd92a4a78, 0xa51a3c49, 0xc4efea1b, 0x30609119
    };

#if 0
  /* The initialization of iv is a precomputed form of: */
  int i;
  for (i = 0; i < 7; i++)
    iv[i] = 0x9e3779b9;         /* the golden ratio */
  for (i = 0; i < 4; ++i)       /* scramble it */
    mix (iv[0], iv[1], iv[2], iv[3], iv[4], iv[5], iv[6], iv[7]);
#endif

  memset (s->mm, 0, sizeof s->mm);
  memcpy (s->iv, iv, sizeof s->iv);

  /* s->c gets used for a data pointer during the seeding phase */
  s->a = s->b = s->c = 0;
}

/* Add a buffer of seed material.  */
static void
isaac_seed_data (struct isaac_state *s, void const *buffer, size_t size)
{
  unsigned char const *buf = buffer;
  unsigned char *p;
  size_t avail;
  size_t i;

  avail = sizeof s->mm - s->c;  /* s->c is used as a write pointer */

  /* Do any full buffers that are necessary */
  while (size > avail)
    {
      p = (unsigned char *) s->mm + s->c;
      for (i = 0; i < avail; i++)
        p[i] ^= buf[i];
      buf += avail;
      size -= avail;
      isaac_mix (s, s->mm);
      s->c = 0;
      avail = sizeof s->mm;
    }

  /* And the final partial block */
  p = (unsigned char *) s->mm + s->c;
  for (i = 0; i < size; i++)
    p[i] ^= buf[i];
  s->c = size;
}


/* End of seeding phase; get everything ready to produce output. */
static void
isaac_seed_finish (struct isaac_state *s)
{
  isaac_mix (s, s->mm);
  isaac_mix (s, s->mm);
  /* Now reinitialize c to start things off right */
  s->c = 0;
}
#define ISAAC_SEED(s,x) isaac_seed_data (s, &(x), sizeof (x))

/* Initialize *S to a somewhat-random value; this starts seeding,
   seeds with somewhat-random data, and finishes seeding.  */
void
isaac_seed (struct isaac_state *s)
{
  isaac_seed_start (s);

  { pid_t t = getpid ();   ISAAC_SEED (s, t); }
  { pid_t t = getppid ();  ISAAC_SEED (s, t); }
  { uid_t t = getuid ();   ISAAC_SEED (s, t); }
  { gid_t t = getgid ();   ISAAC_SEED (s, t); }

  {
    xtime_t t = gethrxtime ();
    ISAAC_SEED (s, t);
  }

  isaac_seed_finish (s);
}

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